Learn to use Unity tilemaps in this tutorial series. Over the series we will cover a range of topics from source control with Git, to making a playable 2D game in Unity. Along the way you will learn how to edit a tilemap, change the tile map in game, generate a tilemap programatically, use a weighted random generator, add tile-based movement and add victory conditions. Please add your comments below and let me know what content you would like to see in the future.
Covers
Unity tilemaps
Tile pallettes
Version control with Git
Sourcetree
Github
See Also
unity-and-vs-code-installation
Useful Links
https://www.sourcetreeapp.com/