This is a remake of the classic ZX Spectrum game Colony by Ste Cork. Colony (video game) - Wikipedia. It's in early development awaiting play testing and balancing. There's a few…
his is the eighth and final part of the Unity tilemap tutorial series. In this video, we prevent movement onto blocked terrain and hide the map from view allowing the player to explore.
This is the sixth part of the Unity tilemap tutorial series. In this video, we fix the tilemap gap bug, do some refactoring and add victory conditions and re-setting the game.
Learn to use Unity tilemaps in this tutorial series. Over the series we will cover a range of topics from source control with Git, to making a playable 2D game in Unity. Along the way you will learn how to edit a tilemap, change the tile map in game, generate a tilemap programatically, use a weighted random generator, add tile-based movement and add victory conditions. Please add your comments below and let me know what content you would like to see in the future.
Learn to use Unity tilemaps in this tutorial series. Over the series we will cover a range of topics from source control with Git, to making a playable 2D game in Unity. Along the way you will learn how to edit a tilemap, change the tile map in game, generate a tilemap programatically, use a weighted random generator, add tile-based movement and add victory conditions. Please add your comments below and let me know what content you would like to see in the future.