This is the eighth and final part of the Unity tilemap tutorial series. In this video, we prevent movement onto blocked terrain and hide the map from view allowing the player to explore.
Covers
Preventing movement on blocked terrain
Hiding map to allow exploring
More debugging
Ideas for further development
Refactor the code
Add a timelimit or other system to increase the urgency of reaching the top of the map.
Add collectables to make the player choose between searching and progressing to the next map.
Add enemies.
Add tiles to explore where the player can make a choice to explore or leave.
Add blockers that need certain items to pass. e.g. a river that requires you to build a bridge or boat. you need to collect enough wood.
Post your ideas in the comments below. Or tell how you have expanded on this game.
Github
See Also
unity-and-vs-code-installation